About This Software Make 2D tilesets for your games in seconds.Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.Main featuresAutomatic tileset generation (48 tiles) from just three input tilesIn app pixel editor for pixel-art tiles with realtime tileset previewSix different corner blending modesNormal maps generation for dynamic lightingAutomatic corner mask generationSlope generation for the complete tilesetNormal map generation for dynamic lightingAny tile size supportedTransparency depth adjustment for surface details (e.g. grass, rocks...)Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)Manual rendering mode, project importing/exporting, dynamic color palletes and moreGet AutoTileGen and start making tiles for your games in no time! 7aa9394dea Title: AutoTileGenGenre: Design & Illustration, UtilitiesDeveloper:PixelattoPublisher:PixelattoRelease Date: 9 Jul, 2014 AutoTileGen Activation Code And Serial Number autotilegen. autotilegen cracked. autotilegen free. autotilegen tutorial. autotilegen vale a pena. autotilegen free download. autotilegen download Really speeds up tile creation. Generated tiles look really good. Corners were a bit tricky, but looked as good as the rest once i tweaked some settings.. Now came out 2.0 version.it's really cool for making pixel art games.. Useful to help generate tilesets to be used in 2D Unity games, I simply can't make.. A flashy idea that, in execution, is largely uselesls unless you're making all of your materials out of one one-tile texture with caps on it. Cripplingly limited, a cumbersome interface, miserable palette control (which is a must) as well as lackluster editing tools.It's a very neat idea, but if you want a fast, elegant solution to making tilesets for your games go with pyxel edit. It's like one third the price and way more useful.The only thing i could see this being useful for is making the dirt-simple texture materials. I spent 30 dollars on this, hoping it would be a shortcut for some of the more ho-hum tiles you have to make, but in the end was very disappointed.Use Aseprite to make your sprites, and use Pyxel Edit for your tilesets. Leave this one alone, unfortunately.. I've been looking for a tool like this for quite a while. AutoTileGen streamlines the process of generating all of the variations for your tilesets, creating corner tiles, angled tiles, and side tiles quickly. With built in pixel editing, normal mapping and the ability to change the amount of blending for your tiles this is one tool you won't want to miss for tileset editing!. I wish I could give this software a 5-star review for the amount of time it's saved me on creating tilesets. Unfortunately half the non-core features are broken so at best I can give it 3. Worth it? Yes, overall. I recommend this software if you already understand how to make a tileset and are looking to speed up the process. I do not recommend this software if you're expecting it to just make the sets for you.. Got it work with GameMaker:Studio, learned fast how it works (some of the icons should have mouseover info what it does), overall, great tool for ez making tiles for ur game.. Hey, so Ive been using this throughout the night and a bit today, and working on a high resolution template today after playing around with the program with simple effects. Great tool so far, and makes my top down look and react much better with boundaries and collisions :) Ill leave 5 stars since I am not great at the graphical side of gaming as much as coding, and this saved me days of work so far!I believe some of the neg comments may be from those who are impatient and/or confused on how tilesetting works. This program is more than basic 16bit it seems, or at least looks like it after layout :) 48 tile generation? Who wouldn't like that?! Mix this with the open source TIled program, and whoa its fast and easy to put a level base together and build from there!I tried to understand binary implimentation for making my own "room" for this type of thing within the game, but the time involved is more than I can give for that extra coding, so kudos!. So far I don't like this product. The interface is confusing.
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